Week 3 & 4
HARD SURFACE MODELING PRACTICE- SECURITY CAMERA
I have created this security camera model by watching workshop series which was done by Richard. It's a complicated one compared to other workshop exercises. I got struck up at some point, so I emailed Richard regarding the problem, He helped me by sending a short clip to solve the problem after that I Have achieved creating it. The respective Images are down below,
The Front view of the model represents the making of camera lens and It's structure.
The second view of the model represents the making of back part of the camera.
The third view of the model represents the finished security camera model
HARD SURFACE MODELING PRACTICE - BOILER PIECE
I have created this Boiler piece model by watching workshop series. I thought it was little easier compared to other modeling practices. I have learned how to deal with N-gons and working in different perspective to achieve this model. The respective images are down below,
The first Image represents the top view of the finished Boiler model.
The second Image represents the side view of the finished boiler model.
UV MAPPING WORKSHOP - SHOTGUN
I have UV mapped the shotgun model which was done by Richard as a workshop series. I followed through every steps in the video tried to understand how to unfold and cut the object by using 3D cut and sew tool. The below image represents the unwrapped object,
The Image represent the completed UV mapping of shotgun model.
UV MAPPING WORKSHOP - CABLE
I have UV mapped the cable model by watching workshop video which was done by Richard. I have learned how to work on more complex object like cable because the model has curvature to it's proportion. so I have followed through every step in the video by using 3D cut and sew tool and unfold the object. The below Image represents the unwrapped object,
The Image represent the completed UV mapping of Cable model.
UV MAPPING CHARACTER- WARRIOR
I have UV mapped the warrior which was done in class. It was challeging at first but once I get to understand It get's easy because all the step's are repetative. The first step I have to cut the respective anotomy by one by one using 3D cut and sew tool and unfold it. The below Image represents the unwrapped character,
The Image represent the completed UV mapping of warrior character.
INTRODUCTION TO ZBRUSH
ZBRUSH NAVIGATION
The below Image represents the navigation keys which are used to navigate in the zbrush Interface
SCULPTING ON ZBRUSH - BlOCKING THE FORM
The blocking the character was done by carlos as a workshop video I have followed through every steps to achieve this sculpted model. The brushes I have used to block this character are Claybuild up, Clay, Damian standard, Trim dynamic, Smooth, Move. The below reference Image Represents the finished blocked out character,
The First Image Represents the Front View of the character.
The Second Image Represents the Side View of the Character.
The Third Image Represents the Back View of the Character.
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