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Character Animation - CI7880- Kaliappa- - K2216283

I got very fond of computer Animation Program, I have learned lots of things from character modeling to Animating the characters by usinbg maya. In this module I have learned the 12 princples of Animation that  I have Implemented this steps in the Assigments which I have done for this module. PART A The first is to complete the walk cycle Animation in that I have might used not all the 12 principles may be few which I have implemented to get the walk cycle. Other than that I have watched some videos regarding the walk cycle to get the idea about how can i use it .   This is how I tried to use the 12 principles, Squash and Stretch: When animating a bouncing ball, I focused on exaggerating its shape, compressing it upon impact with the ground, and stretching it as it reached the highest point of the bounce. This gave the animation a sense of weight and made it more visually engaging. Anticipation: Before animating a character throwing a punch, I first added a brief moment w...

ORGANIC MODEL

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 ORGANIC MODEL - STITCH I have created this character by looking at the disneys favorite character called stitch. I got the inspiration to create this model. The reference links are  https://pin.it/3vDI7Uf,                                                       MODELING IN MAYA I Have Started modeling in maya because I Don't want to retopologize my model. I started blocking out my Character by using Cylinder for body, sphere for head and eyes. I started creating the body by using the respective images in the image plane in maya and by extruding and moving the vertices accordingly to the respective shapes. Creating tooth and nails by using cube by scaling it respective edges.                                               ...

HARD SURFACE MODEL

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  HARD SURFACE MODEL- CANNON I Got The Inspiration from by movie called Pirates of caribbean. I started modeling very late, so that I picked this model. I took reference Image from google and tried to create a model by using this reference; https://pin.it/1RnKqDw MODELING IN MAYA I started Modeling in maya because,  I Have little bit experience in 3Ds Max so that I prefer to model it in maya rather than z-brush. If I do it in zbrush I have to retopology in maya. I started to create the cannon by using cylinder and cube to model. By using tools like extruding and Beveling the egdes.                                                                                                        This Image Represents Finished Model of...

Week 7 & 8

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  AI STANDARD SURFACE- SETTING UP A SCENE  I watched the internal tutorials for Arnold PBR shader which was done by richard. The first step was to set up a scene by importing the meet mat assest and HDR background image which was provided by richard. Assigning AI Standard Surface Shader Material and by using skydome light assigning the background Image to it . The Image down below represents the rendered Image.                                                                          Setting Up a Scene For Material Testing AI STANDARD SURFACE- BASE LAYER I have created a base layer on the meet mat assest by using Ai standard surface material Attributes in that we have base attribute increase the weight and change the base colour by using paint filler. The paint filler can get the colour code from...

Week 5 & 6

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  SCULPTING ON ZBRUSH - BlOCKING THE FORM The blocking the character  was done by carlos as a workshop video I have followed through every steps to achieve this sculpted model. The brushes I have used to block this character are Claybuild up, Clay, Damian standard, Trim dynamic, Smooth, Move. The below reference Image Represents the finished blocked out character, Developing the same character and trying to understand zbrush better.                                                             The First Image Represents the Front View of the character.                                                                                ...