Character Animation - CI7880- Kaliappa- - K2216283
I got very fond of computer Animation Program, I have learned lots of things from character modeling to Animating the characters by usinbg maya. In this module I have learned the 12 princples of Animation that I have Implemented this steps in the Assigments which I have done for this module. PART A The first is to complete the walk cycle Animation in that I have might used not all the 12 principles may be few which I have implemented to get the walk cycle. Other than that I have watched some videos regarding the walk cycle to get the idea about how can i use it . This is how I tried to use the 12 principles, Squash and Stretch: When animating a bouncing ball, I focused on exaggerating its shape, compressing it upon impact with the ground, and stretching it as it reached the highest point of the bounce. This gave the animation a sense of weight and made it more visually engaging. Anticipation: Before animating a character throwing a punch, I first added a brief moment w...