Week 5 & 6



 

SCULPTING ON ZBRUSH - BlOCKING THE FORM


The blocking the character  was done by carlos as a workshop video I have followed through every steps to achieve this sculpted model. The brushes I have used to block this character are Claybuild up, Clay, Damian standard, Trim dynamic, Smooth, Move. The below reference Image Represents the finished blocked out character, Developing the same character and trying to understand zbrush better.





                                                            The First Image Represents the Front View of the character. 




                                              

                                                         The Second Image Represents the Side View of the Character.




                                                       The Third Image Represents the Back View of the Character.



ANATOMY STUDY -  HUMAN MODEL



The Anotomy study which was done in class excercise with the help of carlos. The aim of the this excercise is to learn the muscle groups in the human anatomy with the help of that we can achieve a perfect sculpted organic model. I have named the hand muscle group such as Shoulders, biceps, Forearm, Elbows,Wrists. The below Image represents the anatomy of a human body,






RETOPOLOGY- QUAD DRAW EXERCISE


I have done a quad draw exercise by following the richards session on retopology concepts and techniques. This retoplogy concept was very new to me, so I followed every step by looking at some reference images to understand the concept and by quad draw tool to create the retopologized head.
the below image represents the completion of quad draw exercersise,





                                                                               The Front View Of The Model Is Retopologized




                                                                           The Side View Of The Model Retopologized





                                                                          The Back View Of The Model Retopologized


RETOPOLOGY- TORSO PRACTICE



I Have done a retopology for a torso as a practice by getting familiar with the topic. The tools which I have used for quad drawing are


Click LMB to add vertices.

Create polygons by using Shift and LMB.

To delete components, press CTRL, Shift, and LMB.

Insert Edge Loops by Pressing CTRL and LMB.

TAB +LMB drag to extrude edge

Moving components using MMB drag (tweak)





                                                                    The front view of the Torso is Retopologized




                                                                   The Back View of the Torso is Retopologized



























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